/debug

Debug a deadlock / hang / timeout against a mesh — a NodeType whose compile never settles, a per-instance hub activation that parks forever, a layout area or Tests area that never renders, a GetMeshNodeStream / GetQuery that never emits, an e2e test that times out instead of failing. Use whenever something TIMES OUT rather than erroring, and you need to find WHERE the message flow breaks down. The timeout is the symptom, never the bug — raising it just hangs longer. Also the FLAKE procedure — a test that fails one run in five in CI and never locally: the 31 s no-verdict / exit-139 / catastrophic-ObjectDisposedException signatures, how to reproduce them under the runner's shape (DOTNET_PROCESSOR_COUNT=4 + load, in a loop), the four trail files a run leaves, dump analysis, and the wedged-instance check.

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